A conventional approach to designing an information representation scheme for a M2M communication may be based on what has been done for enhanced mobile broadband (eMBB) communications. In the eMBB scenario, the information representation scheme was designed separately from the information transmission scheme, with the aim of satisfying human perception. That is, the goal was to enable an average human to recover as much of the source information as possible. In the eMBB scenario, the information representation scheme was built on the assumption that the transmission scheme would establish a one-to-one solid connection between a device and the core network to ensure the completeness, entirety, and low-latency of a block transmission.
In contrast to the eMBB scenario, it may be expected that the majority of the information transmitted the sensors 110 in M2M communications would be targeted to a machine (e.g., the application 135) rather than a human being. Accordingly, the design principles used for developing information representation schemes in eMBB may not be appropriate for M2M communications, especially when the number of sensors 110 increases. The conventional eMBB approach for designing information representation schemes would not be suitable for M2M communications, at least in part due to expected redundancies in M2M communications over the air. Some such redundancies in M2M communications are now discussed.