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System for authorizing rendering of objects in three-dimensional spaces

專利號
US10867061B2
公開日期
2020-12-15
申請人
Todd R. Collart
發(fā)明人
Todd R. Collart
IPC分類
G06F21/62; G06T19/20; G06Q50/18; G06F21/60; G06F3/01
技術(shù)領(lǐng)域
xr,rules,registry,may,or,rights,said,in,property,be
地域: CA CA Los Altos

摘要

Systems and methods for authorizing rendering of objects in three-dimensional spaces are described. The system may include a first system defining a virtual three-dimensional space including the placement of a plurality of objects in the three-dimensional space, and a second system including a plurality of rules associated with portions of the three-dimensional space and a device coupled to the first system and the second system. The device may receive a request to render a volume of three-dimensional space, retrieve objects for the volume of three-dimensional, retrieve rules associated with the three-dimensional, and apply the rules for the three-dimensional space to the objects.

說明書

FIGS. 8 through 18 show examples of a process for authorizing rendering of objects in three-dimensional spaces in accordance with aspects of the present disclosure.

DETAILED DESCRIPTION

An experience registry is disclosed that provides for the organization of virtual reality (VR), augmented reality (AR), and mixed reality (MR) experiences. There is a demand for a common registry for storing, managing and governing these experiences to ensure ownership, order and compliance in the real world. This common registry would allow users to manage certain rules in the registry across space, time, users, and devices, including a subset of very detailed properties and rights that can be associated with such users, experiences, and objects to which these experiences can be associated. These rights and rules can vary widely from the location which an object in these new types of experiences can be viewed to the time/date or user profile required to view such particular object.

Time may also play a critical role in these new types of combined physical/virtual experience, as information and experiences can be organized at the origin (in real-time, the “now”) based on history/prior events, current events, viewer identity, permissions, and more. Many of these concepts can also be applied to the physical world in the near term, which would support “bridging” such areas between physical and digital worlds over time and facilitating a consistent consumer experience between physical and virtual worlds.

權(quán)利要求

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