In the present disclosure, these new types of experiences and the associated rights, policies, and information may be referred to as xR and xR experiences. xR encompasses not only VR, AR, and MR experiences, but also those experiences that can be “generated” via artificial intelligence (AI), machine learning or other computer rendered mechanisms that we are seeing with speech, audio/visual, robotics, personal/virtual assistants, autonomous vehicles/devices, and more.
For example, the registry may be applied to AI applications to incorporate policies, rules, governance and compliance in that domain. In the case of AI, the registry may be used to protect against malicious bots that try to scam or imitate people; determine if a voice is real versus auto-generated from the latest generation of deep neural networks; determine if a face is real versus auto-generated; determine changes to security methods we use today (as today's voice recognition or video of a talking head might not be real or valid in the future); determine what type of data virtual assistants and robotic or autonomous devices are allowed to capture, when, how is it used, and how a consumer can control. Areas like OpenAI investigate these areas and may be able to leverage the registry and governance approaches highlighted in this disclosure.
There are many potential use cases that demonstrate the need for a common xR registry and associated platform for storing and managing the associated rights, rules, policies and governance. These experiences will often have components of social interaction and collaboration, which means social-graph driven collaboration and sharing of media, sentiment and status. Such social integration will demand the long-term need for rules and governance of xR experiences.