A Consumer Input Mechanism may refer to ways in which the consumer can directly impact and interact with the xR experience. Typically, the rendering device or other aspects of the xR ecosystem can automatically ‘track’ or ‘follow’ the consumer to capture such consumer input mechanisms. An xR experience may require more than just a location of a rendering device including a direction in which a consumer is viewing (via eye tracking or other mechanism of tracking consumer viewing); which one or more objects a consumer is viewing; how long a consumer if viewing the one or more objects; consumer's proximity to such one or more objects; how a consumer's six degrees of freedom (yaw, pitch, roll, left/right, up/down, forward/backward) impact the xR experience; how other natural interaction interfaces or senses (such as sound, smell, touch) impact the xR experience; and determination of whether other tracking mechanisms associated with the human body can be tracked and impact the xR experience.
Economic Compensation may refer to compensation or other form of attribution or payment to an actor. Economic compensation may include financial compensation (i.e., the act of providing a person with money, virtual currency, credits, or in-kind compensation), trade, ad-based (vs for a fee or payment), or any other thing of economic value.
Ecosystem Supplier may refer to those who are not users of the system, but other actors who provide components to enable the ecosystem, including but not limited to device manufacturers, component manufacturers, carriers, xR experience (“app”) developers, integration partners, industry partners, service groups, third party identity systems, third party compliance and enforcement systems, xR warehouse providers, information network providers, transaction services, location services, government agencies, and backend suppliers.