Orientation may refer to the real-time orientation of an actor, object or an xR experience based on one or more of the following: proximity, position & placement, field of view, viewing angle, viewing/gaze time, viewing/gaze tracking, perimeter, viewing validity and resolution.
Owner refers to one or more actors who own and/or control a virtual object (in the xR space) or physical object (based on location, time, and other properties). An owner has the ability to set certain types of rights to be associated with an object. In some cases a physical owner may be distinct from a virtual owner. An object may have different ownership tiers. For example, real property may have an owner, a renter, a franchiser, etc. An inanimate object may have a manufacturer (or more than one) and a purchaser. In some cases, ownership may be shared or fractional (e.g., in the case of a business).
Perimeter refers to a range, area, and radius (separate from viewing angle) in which an xR experience may or may not occur. Perimeter could be a property of the person viewing and/or a property of the object to be viewed. The viewing perimeter can define different regions with potentially different restrictions of an actor's view or viewing angle. Perimeter can also define a secondary viewing area or radius. That is, an object can be viewed from different “dimensions” other than viewing angle. In some cases, an object perimeter can be defined by surrounding rights. In some cases, a perimeter can be tied to different location regions, and can support different types of “outlines” that may not be based purely on radius or distance.