Resolution may refer to the level of resolution or rendering quality that that can be applied to the xR experience based on a rule, right, actor, or other.
A Right defines who is allowed to perform a certain act on the xR ecosystem, such as creating or modifying a rule, object, xR experience, etc. Rights also identify who can read/write to the xR registry (in concert with applicable rules).
A Rule may refer to a property (or combination of properties) that can be associated with (or used for filtering purposes with) objects, consumers, owners, governmental entities, and/or sublicensees and impact or govern (permit, prohibit, etc.) what can happen in an xR experience. It may also refer to how an xR experience behaves or is rendered via a rendering device in either virtual and/or physical worlds (or the combination of both, especially in the case of AR/MR).
Signage may refer to displays of information for guidance, commerce, warning, or other purposes. In some embodiments, advertising, signage and billboards will be a significant part of an xR experience. Various aspects of signage rights may impact the use cases described herein, especially as it relates to virtual property rights (or combination of physical and virtual rights). Thus, an xR registry may incorporate principles of physical signage rights.
State refers to a set of information related to a system, rule, object or actor at a particular point in time. For example, the state of an xR system may include a map of the real world and an overlay of the xR objects and attributes, where there are rights and available actions associated with the objects. In some examples, there may be one single coherent state to maintain rapid response to queries on client. Other examples include multiple states.