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System for authorizing rendering of objects in three-dimensional spaces

專利號
US10867061B2
公開日期
2020-12-15
申請人
Todd R. Collart
發(fā)明人
Todd R. Collart
IPC分類
G06F21/62; G06T19/20; G06Q50/18; G06F21/60; G06F3/01
技術領域
xr,rules,registry,may,or,rights,said,in,property,be
地域: CA CA Los Altos

摘要

Systems and methods for authorizing rendering of objects in three-dimensional spaces are described. The system may include a first system defining a virtual three-dimensional space including the placement of a plurality of objects in the three-dimensional space, and a second system including a plurality of rules associated with portions of the three-dimensional space and a device coupled to the first system and the second system. The device may receive a request to render a volume of three-dimensional space, retrieve objects for the volume of three-dimensional, retrieve rules associated with the three-dimensional, and apply the rules for the three-dimensional space to the objects.

說明書

xR experiences persist in the real world across space, time and rendering devices and enable what are often called ambient environments and ambient computing. Incorporating the context of the real world (such as the 3D of the real world), can be critical to blending virtual and real together. An xR experience can change based on different dimensions such as mood, environmental context, and time of day.

Augmented Reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make the reality more meaningful and interactive. AR may be developed into apps and used on mobile devices to blend digital components into the real world in such a way that they enhance one another. AR may be used to display score overlays on telecasted sports games and pop out 3D emails, photos or text messages on mobile devices. AR may also incorporate holograms and motion activated commands.

Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a real-life environment or situation. It immerses the user, making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing. VR may be achieved by wearing a headset equipped with the technology.

VR may be used to create and enhance an imaginary reality for gaming, entertainment, and play (such as video and computer games, or 3D movies, head mounted displays). It may also be used to enhance training for real-life environments by creating a simulation of reality where people can practice beforehand (e.g., flight simulators for pilots).

權利要求

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