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System for authorizing rendering of objects in three-dimensional spaces

專利號
US10867061B2
公開日期
2020-12-15
申請人
Todd R. Collart
發(fā)明人
Todd R. Collart
IPC分類
G06F21/62; G06T19/20; G06Q50/18; G06F21/60; G06F3/01
技術(shù)領(lǐng)域
xr,rules,registry,may,or,rights,said,in,property,be
地域: CA CA Los Altos

摘要

Systems and methods for authorizing rendering of objects in three-dimensional spaces are described. The system may include a first system defining a virtual three-dimensional space including the placement of a plurality of objects in the three-dimensional space, and a second system including a plurality of rules associated with portions of the three-dimensional space and a device coupled to the first system and the second system. The device may receive a request to render a volume of three-dimensional space, retrieve objects for the volume of three-dimensional, retrieve rules associated with the three-dimensional, and apply the rules for the three-dimensional space to the objects.

說明書

In some cases, xR experiences may be stored in digital files in various formats. For example, the GL Transmission Format (GLTF) or universal scene descriptor (USD) formats can be used. GLTF is an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content. USD is an example of a zero-compression, non-encrypted file that stores assets such as textures that enable rendering of objects. The lack of compression allows for “direct” consumption of a file. However, file formats may also provide some mechanism for internal compression.

Pipelines capable of producing computer graphics films and games may generate, store, and transmit great quantities of 3D data, which may be referred to as a “scene description”. Each of many cooperating applications in the pipeline (e.g., modeling, shading, animation, lighting, effects, rendering) may have its own form of scene description tailored to the specific needs and workflows of the application. In some examples, these formats may be unreadable and un-editable by other applications. In other examples, a same format may be used by multiple stages in the pipeline.

In some cases, an xR file may organize data into hierarchical namespaces of primitives (or “prims” for short). In addition to child prims, each prim can contain attributes and relationships, collectively known as properties. Attributes have typed values that can vary over time; Relationships are multi-target “pointers” to other objects in a hierarchy. Targets may be remapped automatically when referencing causes namespaces to change. Both prims and properties can also have (non-time-varying) metadata. Prims and their contents may be organized into a file abstraction known as a layer.

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