Within the xR ecosystem, rights may clearly define, support and identify ownership. For example, rights may define who has the right to use, the right to exclude, the right to transfer. They may also define terms for each of these rights. In some cases, rights can be combined and tiered. That is, there can be different levels and tiers of control, including who controls what can and cannot be licensed or delegated. Information related to rights may be stored in the xR registry.
In addition to rights, the xR ecosystem may define rules. A rule can be viewed as property (or a combination of properties) that can be associated with (or used for filtering purposes with) objects, consumers, owners, governmental entities, and/or sublicensees and impact or govern (permit, prohibit, etc.) For example, rules may determine how an xR experience behaves or is rendered via a rendering device in either virtual and/or physical worlds (or the combination of both, especially in the case of AR/MR). Rules can be tied to governance, ownership, user preferences, user profiles, supply chain characteristics (leasing, distribution, manufacturing, other supply chain areas), location, time, recognition and more.
Rules may restrict certain actions within the xR ecosystem. For example, rules may be used to prevent the reading/writing to the xR registry, and they may be used to allow for filtering xR experience content for a given individual. A rule can be characterized by different characteristics. For example, there may be both public and private rules and filters that impact the presentation of xR experiences. These rules may take into account privacy considerations based on legal restrictions (such as COPA, GDPR) and moral considerations.