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Haptic communication system using cutaneous actuators for simulation of continuous human touch

專(zhuān)利號(hào)
US10867526B2
公開(kāi)日期
2020-12-15
申請(qǐng)人
Facebook, Inc.(US CA Menlo Park)
發(fā)明人
Ali Israr; Freddy Abnousi; Frances Wing Yee Lau
IPC分類(lèi)
H04B3/36; G09B21/00; G01L5/00; G06N20/00; G06N3/04; G06N3/08; G10L13/00; G10L21/02; G08B6/00; G09B21/04; G10L15/02; G10L15/22; G10L21/0272; G06F3/01; G06F3/16; G10L25/18; G10L25/48; G10L19/00; G10L15/16; G10L21/06
技術(shù)領(lǐng)域
haptic,cutaneous,actuator,actuators,signals,speech,in,phoneme,may,vibrations
地域: CA CA Menlo Park

摘要

A haptic communication device includes an array of cutaneous actuators to generate haptic sensations corresponding to actuator signals received by the array. The haptic sensations include at least a first haptic sensation and a second haptic sensation. The array includes at least a first cutaneous actuator to begin generating the first haptic sensation at a first location on a body of a user at a first time. A second cutaneous actuator begins generating the second haptic sensation at a second location on the body of the user at a second time later than the first time.

說(shuō)明書(shū)

User interaction store 288 may be used by the social networking system 228 to track haptic communication on the social networking system 228, as well as interactions on third party systems that communicate information to the social networking system 228. Users may interact with other users on the social networking system 228, and information describing these interactions is stored in the user interaction store 288. Examples of interactions using haptic communication may include: commenting on posts, sharing links, and checking-in to physical locations via a mobile device, accessing content items, etc. Additional examples of interactions on the social networking system 228 that may be included in the user interaction store 288 are commenting on a photo album, communicating with a user, establishing a connection with an content item, joining an event to a calendar, joining a group, creating an event, authorizing an application, using an application, expressing a preference for an content item (“l(fā)iking” the content item) and engaging in a transaction.

The user interaction store 288 may store information corresponding to haptic symbols or words, where each word includes information identifying an emotion type. Additionally, the user interaction store 288 may record a user's interactions with other applications operating on the social networking system 228. In some embodiments, data from the user interaction store 288 is used to infer interests or preferences of a user, augmenting the interests included in the user's user profile and allowing a more complete understanding of user preferences.

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