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Video stream transmission method and related device and system

專利號
US10897646B2
公開日期
2021-01-19
申請人
HUAWEI TECHNOLOGIES CO., LTD.(CN Shenzhen)
發(fā)明人
Peiyun Di; Qingpeng Xie
IPC分類
H04N21/44; H04N21/437; H04N21/434; H04N21/234; H04N21/2343; H04N21/81; H04N21/236; H04N21/4728; H04N21/65
技術領域
video,spatial,stream,client,viewport,streams,vr,sub,request,in
地域: Guangdong

摘要

The present disclosure disclose example video stream transmission methods and related devices and systems. One example method includes sending, by a client, a target request to a server, where the target request includes information about a corresponding target spatial location of a target spatial object that needs to be presented upon request by the client in a virtual reality VR content component. A target request feedback by which the server responds to the target request is received by the client, where the target request feedback includes information about a multiplex video stream that is obtained by performing preset multiplexing processing on an original video stream corresponding to the target spatial object. Video parsing and presentation based on the information about the multiplex video stream is performed by the client.

說明書

For example, the user may watch the VR video at 360 degrees. However, at each moment, a video display region viewed by the user is only a part of the VR video. Therefore, during content preparation, VR content is divided into plurality of regions, and each region corresponds to a group of adaptive bitstreams. The client selects, based on a region viewed by the user, a corresponding video bitstream for receiving and viewing. FIG. 6 is a diagram of a change of a 360-degree viewport according to an embodiment of the present disclosure. In FIG. 6, content in a left box and content in a right box are respectively two fields of view regions of a user. When the user watches a video, the user switches a viewport from the left box to the right box by using an operation (for example, by rotating a smart helmet). After the viewport of the user is switched to the right box, a client also needs to present video content of the corresponding viewport region. Because the user views content at an arbitrary viewport location, when the user views content at a viewport, content of the viewport appears in a plurality of regions obtained by dividing VR, and the user needs to obtain video streams of more regions. It can be understood that, in existing 2D picture mapping of a VR, besides being mapped to a coordinates graph (longitude and latitude graph), a spherical surface in FIG. 6 may be mapped to another geometrical body, such as a cube or a polyhedron. The following mainly describes a 2D mapping manner of being mapped to longitude and latitude graph. Other mapping manners also fall within the scope protected and covered by the present disclosure.

權利要求

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