In other implementations, UE devices 110 may include a handheld wireless communication device (e.g., a mobile phone, a smart phone, a tablet device, etc.); a wearable computer device (e.g., a head-mounted display computer device, a head-mounted camera device, a wearable computer (e.g., a wristwatch, eyeglasses, etc.); a game playing device, a music playing device, a laptop computer, a tablet computer, or another type of portable computer; a personal/desktop computer; a notebook, a netbook, a customer premises equipment (CPE) device, such as a set-top box or a digital media player (e.g., Apple TV, Google Chromecast, Amazon Fire TV, etc.), a WiFi access point, a smart television, etc.; a portable gaming system; a global positioning system (GPS) device; and/or any other type of computer device with wireless communication capabilities.
UE devices 110 may connect to network 140 and other devices in environment 100 (e.g., service provider 120, UE device management platform 130, etc.) via any conventional technique, such as wired, wireless, optical connections or a combination of these techniques.
In an exemplary implementation, UE devices 110 may include software/firmware that enables UE device 110 to wake up and tune to a multicast channel to receive information of interest, such as firmware over the air (FOTA) updates, software over the air (SOTA) updates, etc. For example, UE device 110-1 may tune to a particular channel to obtain multicast transmissions directed to a class or group of UE devices 110, as described in detail below.