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Multiplex pixel distribution for multi-machine rendering

專利號
US11176721B2
公開日期
2021-11-16
申請人
DreamWorks Animation LLC(US CA Glendale)
發(fā)明人
Toshiaki Kato
IPC分類
G06T11/60
技術領域
rendering,pixel,engines,may,tile,engine,or,computer,random,be
地域: CA CA Glendale

摘要

A method of controlling rendering of a computer image at a plurality of computers includes: controlling a first computer of the plurality of computers to identify a pixel of a tile of the computer image, wherein the identification of the pixel is based on an inter-pixel order; controlling the first computer to identify one or more locations of the pixel, to facilitate sampling of the pixel at the one or more locations thereof, wherein the identification of the one or more locations is based on an intra-pixel computational order corresponding to the first computer; and receiving rendering results corresponding to the one or more locations of the pixel.

說明書

By way of example, the merge process inspects an entire image, to determine whether the image (e.g., the merged rendering results) meets a particular condition (e.g., a halting condition). Such a determination may be made, e.g., by inspecting the convergence or quality of each pixel. If the rendering results for a particular pixel achieve a particular quality level (e.g., a quality threshold specified by the artist), then the particular pixel is considered to be completed. As described earlier, the more samples that are traced into a pixel, the more the color of the resulting pixel should approximate the correct final color (the “ground truth”). In this regard, the artist may set a quality threshold governing how closely the computed color of the pixel is required to match the final color before the pixel can be considered as being completed.

In at least one embodiment, rendering is determined as being completed based on tracking a total number of pixel samples (uniform sampling case). Here, the total number of samples in each pixel may be tracked independently. Rendering may be determined as being completed when all pixels reach a maximum number of samples (e.g., a user-defined value). By way of example, such a maximum number of subpixel samples may be equal to 64 or 128.

In at least another embodiment, rendering is determined as being completed based on tracking pixel variance (adaptive sampling). Here, a value of pixel variance may be tracked for each pixel. If the pixel variance for each pixel is below a particular value (e.g., a user-defined value), then rendering may be determined as being completed. By way of example, such a value may be a value in a range between 0.0 and 1.0, where a smaller floating-point value effectively requires a higher level of quality or fidelity.

權(quán)利要求

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