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Multiplex pixel distribution for multi-machine rendering

專利號
US11176721B2
公開日期
2021-11-16
申請人
DreamWorks Animation LLC(US CA Glendale)
發(fā)明人
Toshiaki Kato
IPC分類
G06T11/60
技術(shù)領(lǐng)域
rendering,pixel,engines,may,tile,engine,or,computer,random,be
地域: CA CA Glendale

摘要

A method of controlling rendering of a computer image at a plurality of computers includes: controlling a first computer of the plurality of computers to identify a pixel of a tile of the computer image, wherein the identification of the pixel is based on an inter-pixel order; controlling the first computer to identify one or more locations of the pixel, to facilitate sampling of the pixel at the one or more locations thereof, wherein the identification of the one or more locations is based on an intra-pixel computational order corresponding to the first computer; and receiving rendering results corresponding to the one or more locations of the pixel.

說明書

When all pixels of an image are considered to be completed, then the rendering task is considered to be complete. Between the rendering engines and the merge process, the merge process may be better able to make this determination because the merge process has better knowledge of all of the rendering results.

When the merge process determines that the merged rendering results meet the halting condition, the merge process instructs the rendering engines to halt the processing of the pixels of the image. For example, the merge process may send a “completed” order to all of the rendering engines (see, e.g., dotted-line arrows leading from merger 140 to rendering engines 130 in FIG. 1). Each rendering engine stops execution upon receiving such an order.

In the area of multi-machine rendering, according to one approach, tasks are dispatched based on image-area-based subdivision. For example, each rendering engine is assigned a sub-region(s) of the image and makes the halting determination for that sub-region(s) independently. Because a particular rendering engine computes its entire sub-region independently, the rendering process has knowledge of the information that is required to make the halting determination for that sub-region. However, before computing the sub-region, the rendering engine is unable to know how computationally complex the sub-region will be.

權(quán)利要求

1
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