The invention claimed is:1. A game stage switching method, comprising:obtaining a video stream of a game desktop, wherein the video stream comprises video streams synchronously acquired from a plurality of views of the game desktop;detecting a specific target object for each of image frames comprised in the video stream; andin response to detecting the specific target object in at least one image frame in the video stream, switching a game progress stage at a time point corresponding to a first image frame in a plurality of continuous image frames where the specific target object is detected,wherein switching the game progress stage at the time point corresponding to the first image frame in the plurality of the continuous image frames where the specific target object is detected comprises:determining the first image frame in the plurality of the continuous image frames where the specific target object is detected in a video stream from one view;determining a synchronous image acquired synchronously with the first image frame in a video stream synchronously acquired from another view; andin response to detecting the specific target object in at least one image frame of N image frames acquired before the synchronous image, switching the game progress stage at a time point corresponding to an image frame where the specific target object is detected earliest in the N image frames acquired before the synchronous image.2. The method according to claim 1, further comprising:in response to not detecting the specific target object in the N image frames acquired before the synchronous image, switching the game progress stage at the time point corresponding to the first image frame.3. The method according to claim 1, wherein the plurality of the views comprises:a side view and a top view, wherein the side view comprises a left side view of the game desktop and/or a right side view of the game desktop.4. The method according to claim 1, wherein detecting the specific target object for each of the image frames comprised in the video stream comprises:for each image frame in the video stream, inputting the image frame into a neural network for target object detection to obtain a detection result, wherein the detection result indicates whether each of the image frames comprises the specific target object.5. The method according to claim 1, wherein the specific target object comprises at least one of a person, a game chip, a game card, or a game currency.6. The method according to claim 1, wherein the specific target object comprises a game card, and switching the game progress stage at the time point corresponding to the first image frame in the plurality of the continuous image frames where the specific target object is detected comprises:switching the game progress stage from a betting stage to a gaming stage at the time point corresponding to the first image frame in the plurality of the continuous image frames where the game card is detected.7. The method according to claim 6, further comprising:providing a prompt of stopping betting after switching from the betting stage to the gaming stage.8. The method according to claim 6, further comprising:in response to detecting a change in a betting chip in image frames of the gaming stage in the video stream, determining that the changed betting chip is an invalid betting chip and issuing warning information.9. A non-transitory computer readable storage medium, having a computer program stored thereon, wherein the computer program is configured to:obtain a video stream of a game desktop, wherein the video stream comprises video streams synchronously acquired from a plurality of views of the game desktop;detect a specific target object for each of image frames comprised in the video stream; andin response to detecting the specific target object in at least one image frame in the video stream, switch a game progress stage at a time point corresponding to a first image frame in a plurality of continuous image frames where the specific target object is detected, wherein the game progress is switched by:determining the first image frame in the plurality of the continuous image frames where the specific target object is detected in a video stream from one view;determining a synchronous image acquired synchronously with the first image frame in a video stream synchronously acquired from another view; andin response to detecting the specific target object in at least one image frame of N image frames acquired before the synchronous image, switching the game progress stage at a time point corresponding to an image frame where the specific target object is detected earliest in the N image frames acquired before the synchronous image.10. A game stage switching apparatus, comprising:a processor; anda memory storing instructions executed by the processor;wherein the processor is configured to:obtain a video stream of a game desktop, wherein the video stream comprises video streams synchronously acquired from a plurality of views of the game desktop;detect a specific target object for each of image frames comprised in the video stream; andin response to detecting the specific target object in at least one image frame in the video stream, switch a game progress stage at a time point corresponding to a first image frame in a plurality of continuous image frames where the specific target object is detected, wherein the game progress is switched by:determining the first image frame in the plurality of the continuous image frames where the specific target object is detected in a video stream from one view;determining a synchronous image acquired synchronously with the first image frame in a video stream synchronously acquired from another view; andin response to detecting the specific target object in at least one image frame of N image frames acquired before the synchronous image, switching the game progress stage at a time point corresponding to an image frame where the specific target object is detected earliest in the N image frames acquired before the synchronous image.11. The apparatus according to claim 10, the processor is further configured to:in response to not detecting the specific target object in the N image frames acquired before the synchronous image, switch the game progress stage at the time point corresponding to the first image frame.12. The apparatus according to claim 10, wherein the plurality of the views comprises:a side view and a top view, wherein the side view comprises a left side view of the game desktop and/or a right side view of the game desktop.13. The apparatus according to claim 10, wherein detecting the specific target object for each of the image frames comprised in the video stream comprises:for each image frame in the video stream, inputting the image frame into a neural network for target object detection to obtain a detection result, wherein the detection result indicates whether each of the image frames comprises the specific target object.14. The apparatus according to claim 10, wherein the specific target object comprises at least one of a person, a game chip, a game card, or a game currency.15. The apparatus according to claim 10, wherein the specific target object comprises a game card, and switching the game progress stage at the time point corresponding to the first image frame in the plurality of the continuous image frames where the specific target object is detected comprises:switching the game progress stage from a betting stage to a gaming stage at the time point corresponding to the first image frame in the plurality of the continuous image frames where the game card is detected.16. The apparatus according to claim 15, the processor is further configured to:provide a prompt of stopping betting after switching from the betting stage to the gaming stage.17. The apparatus according to claim 15, the processor is further configured to:in response to detecting a change in a betting chip in image frames of the gaming stage in the video stream, determine that the changed betting chip is an invalid betting chip and issuing warning information.