An item indicating omission in the case in which there is a lot of data to be downloaded may be additionally disposed in the item 610 indicating whether to perform automatic communication switching for the game application in the game setting screen of FIG. 6B. For example, when the user installs and then executes a large game, there may be a lot of data to be downloaded from the external server when loading the game. In this case, when there is a lot of data to be downloaded even though all game applications are set to limit the automatic Wi-Fi connection, that is, when the application is classified as an application required to download massive data on the basis of attribute information of the application, the processor 120 may exceptionally operate such that the application is set to not limit the automatic Wi-Fi connection.
FIG. 7 is a flowchart illustrating a method of controlling a communication network connection according to respective applications by an electronic device according to various embodiments of the present disclosure.
Referring to FIG. 7, the processor 120 may preset the limit of automatic communication network switching for each application in response to user input in operation 700. The memory 130 within the electronic device 101 stores a plurality of applications, and also stores mapping information for setting whether to limit the communication network switching for each of the plurality of applications in response to the user input. For example, with respect to a game application required to transmit and receive massive data to and from the external server, the user may not set the limit of communication network switching as necessary.