The remote device 112 in a typical case may be a smartphone or tablet device, running a mobile operating system. The infrastructure 100 injects the interactions of the user developer, received on the ULB 105, into the remote device 112. The infrastructure 100 also mirrors the screen output of the remote device 112 on the ULB 105 by streaming a video feed of the display of the remote device 112 to the ULB 105. The mirroring operations of the infrastructure 100 can be considered near real time, save for typical network delays that may be present. Still, the interactions between the user developer and mirrored display of the remote device 112 in the user developer's local machine is seamless and appears, without perceptible delay. The user developer receives a display of a selected remote device 112 on the developer's local monitor and uses keyboard, mouse, or other input devices to interact with the mirrored or replicated display of the remote device 112, as if the remote device 112 were locally present. The user developer's inputs received via local input devices (e.g., keyboard, mouse, etc.) are translated to input gestures compatible with the remote device 112. For example, when the remote device 112 is a smartphone, the user developer's inputs are translated to inputs such as swipes, slides, taps, pinches, or other smartphone gesture inputs. The display output of the remote device 112 is streamed on the local monitor of the user developer in near real time, such that the user developer interactions with the remote device 112 are seamless.